
Everyone gets the word except one faker.
3 to 10 playersEveryone on their own phone. One room, every game.

Everyone gets the word except one faker.
3 to 10 players
Secret roles. The village sleeps, the Mafia hunt.
5 to 10 players
Spymasters, a grid of words, and one deadly tile.
2 to 10 players
Secret numbers, no talking. Play them in order, by feel.
2 to 6 players
Quests, secret traitors, and one guess at Merlin.
5 to 10 playersOne person creates a room and shares the code or QR code. Everyone else joins on their own phone, no installs and no accounts. In the lobby, the host picks a game that fits the number of players, and each game sends private info only to the phone that should see it. Play out loud in person, and scores carry across rounds.
Room code, share it!
This is your phone only, nobody else can see your card. Press and hold to peek, let go to hide it again.
Go around the room in this order. Each person says one word out loud that hints at the secret word, without saying it. Imposter: blend in!
After clues, argue about who sounded suspicious.
You can't vote for yourself.